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Even though different players can simultaneously win for different reasons, things can go south and everybody might lose.Ī game is played in several rounds. Betraying players' conditions range from two to four, with the first one always being reducing the colony's morale to zero. Non-betraying players have two winning conditions (or three, in one case), one of which is invariably the completion of the main objective. Broadly speaking, almost everybody will have the good of the colony in mind. However, each player has his own, personal, secret winning conditions at game's end.
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The game ends when the colony's morale reaches zero, when the round track reaches zero, or when the main objective has been completed. The players might be searching for zombie samples, trying to simply survive for five rounds, raid two particular locations to exhaustion etc. The game's objective changes game after game, either randomly or through player agreement. Each survivor is different and has a number of stats like Influence, Attack, and Search, as well as a special ability that can be used in one particular location. As part of a crumbling human colony, each player controls a number of survivors that will very likely change during the game. Gameplay: The zombie apocalypse is finally upon us. After all, the mechanics of the two games are rather close to one another.
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In addition to the 20-page English rulebook which can also be found at the company's website free of charge, the game also contains the following: 10 dual-sided Main Objective Cards, 24 Secret Objective cards, 10 Betrayal Secret Objective cards, 10 Exiled Secret Objective cards, 30 Survivor cards, 5 Player Reference Sheets, one First Player Token, 145 Item cards, 20 Crisis cards, 80 Crossroads cards, 25 Wound tokens, 20 Helpless Survivor tokens, 20 Food tokens, 20 Noise tokens, 20 Barricade tokens, 6 Starvation tokens, 2 Track Markers, 30 Zombie Standees, 20 Zombie tokens, 30 Survivor Standees, 60 Plastic Standee stands, one Colony Board, 6 Location cards, 30 six-sided Action Dice and one twelve-sided Exposure die.įair warning: this review will look partially similar to the one of Dead Of Winter: The Long Night, at least when it comes to the gameplay.
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The game can also be played as a full coop instead of a semi-coop, in which case it can also be played solo. The game was initially published in 2014, and has won already half a dozen awards on BGG and elsewhere its current position in the BGG top-50 speaks for itself. What you get: Your USD 59,99 or equivalent will buy you Dead Of Winter: A Crossroads Game, the two to five player semi-cooperative boardgame that ends in just under two hours that kicked off the Dead Of Winter franchise. The survivors are all dealing with their own psychological imperatives but must still find a way to work together to fight off outside threats, resolve crises, find food and supplies and keep the colony's morale up.ĭead Of Winter has players making frequent, difficult, heavily-thematic, wildly-varying decisions, that often have them deciding between what is best for the colony and what is best for themselves.' It is a story-centric game about surviving through a harsh winter in an apocalyptic world. Review Summary: Post apocalyptic survival is not about the zombies.īlurb from the publisher: 'Play in the epic struggle of power and survival!ĭead Of Winter is an experience that can only be accomplished through the medium of tabletop games.